ShopDreamUp AI ArtDreamUp
Deviation Actions
Howdy! How is it going?
We are finally back on track after the Social Experiment Twitch Plays Pokemon lost the hold over us.
Our main designer for enemy sprites Megaman Omega is currently very busy with Real Life, as such we want to ask you
for your ideas of what exactly the enemies should be.
We have as of now a fully working stage designed with all tiles created by me and Megaman Omega, including the bosses.
The stage is a Hydrothermal Arms Plant situated in Hawaii, were you sneak into the base using the water pipelines for its electricity.
In the base you have to fight against the super heated water before your body reaches the critical limit and thus start to take damage. Luckily there are switches in the base, which will cool down the complex, by pumping more fresh water there.
This gimmick is a combination of the Lava Lagoon Level from Donkey Kong Country 2: Diddy's Conquest and of the Sol Titanion's Stage Artificial Sun from Mega Man Zero 4.
Since the water is extremely hot, simple steel or rather any metal becomes mallable and soft, making it useless as a weapon or armor. The foes will utilise instead more ceramic for their ceratanium bodies to retain the hardness, but makes them in turn slightly more heavy. I was thinking of enemies based on the lifeforms near the black smokers found at the oceanic ridges.
We also need a Joe type enemy. All in all should the enemy try to halt Megaman's advancement by stalling him, so the heat will take care of him.
If you desire you can propose your own sprites to us. Credit will be given and a free copy of the game.
We await your participation and your ideas.
If you wish you can become part of the team or join the other team projects we host on Megaman Utopia.
rockman-utopia.forums-free.com…
We are finally back on track after the Social Experiment Twitch Plays Pokemon lost the hold over us.
Our main designer for enemy sprites Megaman Omega is currently very busy with Real Life, as such we want to ask you
for your ideas of what exactly the enemies should be.
We have as of now a fully working stage designed with all tiles created by me and Megaman Omega, including the bosses.
The stage is a Hydrothermal Arms Plant situated in Hawaii, were you sneak into the base using the water pipelines for its electricity.
In the base you have to fight against the super heated water before your body reaches the critical limit and thus start to take damage. Luckily there are switches in the base, which will cool down the complex, by pumping more fresh water there.
This gimmick is a combination of the Lava Lagoon Level from Donkey Kong Country 2: Diddy's Conquest and of the Sol Titanion's Stage Artificial Sun from Mega Man Zero 4.
Since the water is extremely hot, simple steel or rather any metal becomes mallable and soft, making it useless as a weapon or armor. The foes will utilise instead more ceramic for their ceratanium bodies to retain the hardness, but makes them in turn slightly more heavy. I was thinking of enemies based on the lifeforms near the black smokers found at the oceanic ridges.
We also need a Joe type enemy. All in all should the enemy try to halt Megaman's advancement by stalling him, so the heat will take care of him.
If you desire you can propose your own sprites to us. Credit will be given and a free copy of the game.
We await your participation and your ideas.
If you wish you can become part of the team or join the other team projects we host on Megaman Utopia.
rockman-utopia.forums-free.com…
To all of my followers, who follow my fetish art
Due my last work being removed,
because of a apparent violation of the terms of service,
I have decided to delete all related art as well,
in order to avoid a ban.
I wish to stay on DeviantArt, but do not fear.
The art is still save and sound on my PC.
I will upload it soon elsewhere and notify you.
Update: Everything is now found here.
https://footfetishbooru.booru.org/index.php?page=post&s=list&tags=thanatos-zero_(artist)
Secret of Mana - The Seiken Densetsu 2 Expansion
Greetings everyone.
I recently joined RedScorpion's latest project to help him make it a reality. The retranslation of Secret of Mana, which is known as Seiken
Densetsu 2 in its original form.
As many of you know, the translator of the time Ted Woolsey, who was tasked with its translation back then, had a very unreasonable
deadline to met. Namely one month of time. As a result the translation was not only rushed, but also needed to be cut down, because
the data banks were not made for roman letters. In addition as the data banks couldn't be extented in time, Ted had no time to double
check his translations as well as he needed to improvise
Looking for level designers for Megaman Odyssey
That is right folks! I, Kuja Killer and Megaman-Omega are looking for men and ladies, who can create a level layout like this below.
http://i48.photobucket.com/albums/f225/Megaman-Omega/Kuja%20Killer/nm.png
We had once a designer, but he got so busy with RL he couldn't continue at all.
If you have interrest send me a Personal Message (PM).
But beware, we only take in those, who have actually designed a level before (not counting in the graphics).
So until then, we are working on what we already have made by our level designer.
My report to the Art Theft was invalid?
Just read it for yourself.
------------------------------------------------
By devart $devart (https://www.deviantart.com/devart)
Your My Work Used Violation Report on Megaman Zero-Styled X1 Zero and Nightmare Zero MKII Sprites V2 were reviewed by a member of the staff and action was taken, marking the report as Invalid.
Additionally, the following comment was provided:
A member of staff has reviewed this report.
It has been determined that this report has been improperly filed by someone who is not the original artist or the current copyright owner and as such this report has been deemed Invalid and no action has been taken.
Please alert the original artist or curr
© 2014 - 2024 Thanatos-Zero
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