Megaman Odyssey: Pyro Man Part.1 enemies

2 min read

Deviation Actions

Thanatos-Zero's avatar
Published:
2.8K Views
Howdy! How is it going?

We are finally back on track after the Social Experiment Twitch Plays Pokemon lost the hold over us.
Our main designer for enemy sprites Megaman Omega is currently very busy with Real Life, as such we want to ask you
for your ideas of what exactly the enemies should be.

We have as of now a fully working stage designed with all tiles created by me and Megaman Omega, including the bosses.

The stage is a Hydrothermal Arms Plant situated in Hawaii, were you sneak into the base using the water pipelines for its electricity.
In the base you have to fight against the super heated water before your body reaches the critical limit and thus start to take damage. Luckily there are switches in the base, which will cool down the complex, by pumping more fresh water there.

This gimmick is a combination of the Lava Lagoon Level from Donkey Kong Country 2: Diddy's Conquest and of the Sol Titanion's Stage Artificial Sun from Mega Man Zero 4.

Since the water is extremely hot, simple steel or rather any metal becomes mallable and soft, making it useless as a weapon or armor. The foes will utilise instead more ceramic for their ceratanium bodies to retain the hardness, but makes them in turn slightly more heavy. I was thinking of enemies based on the lifeforms near the black smokers found at the oceanic ridges.

We also need a Joe type enemy. All in all should the enemy try to halt Megaman's advancement by stalling him, so the heat will take care of him.

If you desire you can propose your own sprites to us. Credit will be given and a free copy of the game. :)
We await your participation and your ideas. :D



If you wish you can become part of the team or join the other team projects we host on Megaman Utopia.
rockman-utopia.forums-free.com…
© 2014 - 2024 Thanatos-Zero
Comments0
Join the community to add your comment. Already a deviant? Log In